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COLLECTIVE INVENTION

Animator & Editor

I assisted my team with various pre-production work, including:

Assessing the costumes of the characters and deducing what is needed, with regards to what we know the actors already own

Filling in for the film's characters when Forester made test shots for the storyboard, considering how the actors could replicate it to look accurate to the original scene.

Set dressed with Sal the day before the shoot, from five in the evening to one in the morning…

Looking through the original film clip, and liaising with Sal (Director) and Cindy (Producer) to identify what could not be feasibly filmed, and would require animation work. I planned out what animations I'd make before the shoot to maximise preparation, but to also ensure any necessary changes to what needed to be filmed to accomodate to the need for animation could be identified and quickly factored in.


I made animatics (on Flipaclip) to simulate these ideas:

ASSESSMENT II

Pre-Production

Scene 11 Shot 1

Scene 11 Shot 5

Scene 9

Printed out the designs on regular, card and heat-press paper to act as props in the film!! DIY legends

Assembling the effigy!

Assembling the effigy!

Set dressing!

Props making!

(No photo evidence, but assembling these keychains!)

Filming

Sneaky cameos #1, #2 and #3


I was an extra in any necessary scenes (who also had a great time beating the effigy up!)


I helped out on set wherever I was needed - e.g. preparing for a shoot, reading out Pacu's lines in Scene 1 so our actor knew when he'd be cued in, holding up the plank of wood ('lectern') in Scene 8…. and more.


It was such an amazing experience being on set - especially as the entire crew were my friends who I had worked with before in film, and the cast were my other friends who I had acted with before. It all aligned perfectly :)


Also pictured: me slaving away at an animation during when I wasn't needed on set.

Post-Production

Effective work delegation between Sal and I, using the shotlist!


Sal took control of most of the editing, whilst I was busy animating.

Drawing on a layer above the video to ensure the animation lines up, before hiding the video layer when exporting.

The fully animated scenes were drawn completely by hand, with only a reference frame from the original film, carpal tunnel, and a dream.


Drawn & animated on Adobe Fresco, on my iPad!

All thanks to Sal's very amazing and incredibly handy Wacom Intuos Pro!

… and free-to-download Photoshop brushes that gave the animations the right texture

Digital Animation

Mixed-media animation

Process:

  1. Digitally draw the base animation on Fresco

  2. Export as a PNG sequence, then upload sequence onto Adobe Bridge to place each frame in consecutive rows and columns

  3. Print it out, and start assembling mixed-media

  4. Paint normal paper brown to form newspapers. Rip up, glue, paint, write headlines, repeat

  5. Scan back onto laptop

  6. Assemble & colour grade in Da Vinci!

Motion Graphics

I turned Cindy's logo into a newspaper on Photoshop, using stills from our film, vintage paper, overlays and Lorem Ipsum text for the title card!

Used this tutorial to learn how to add lighting + shadows to the animation and make it seem more realistic.

After Effects workspace! MVP of the title card and credits is the effect CC Page turn.

Made everyone an individual credits 'postcard' with a featured fish (or fish-adjacent creature) of their choice :)

Newspapers are a prevalent image, in our film - hence the motif, to tie the title card and credits into our narrative

Another newspaper overlay that i made in Photoshop, that was used to cover up the darkness and grain of the penultimate shot of the selected clip.

Assembled and synced up the edited audio for various scenes.

… and added a vintage LUT to the whole film because my laptop was strong enough to input it and not crash…

Made a poster for marketing, appealing to a Gen Z audience by mimicking the 'graphic design is my passion' meme

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